Light Contribution Management Tool
Using mesh query techniques we explore the creation of trees procedurally
Using Renderman and Slim I created this image inspired by the electron microscope images that I found around the web.
That's me on the right! My Name is Nestor Prado and Im a MA in Visual Effects candidate at SCAD. This is my technical portfolio done for Malcolm Kesson's VSFX 705 class. It is focused on MEL, Python and PyMel scripting for maya, but you can find more things like utility scripts that I've done. Feel free to snoop around and hopefully find something interesting! You can check out the other portfolios I've done for Renderman if you go to the About Section.
With all the things learnt in this programming course we embark in a 3 week journey to create a Python tool that will allow lighting artists to save a lot of time in the creation of render layers based on their lights and will help them isolate lights during render time to figure out the contribution of each light.More
In this project we experiment with Mel's capabilities to create a complex geometry arrangement or matrix. We use this geometry to then create some interesting renders with the help of Pixar's Renderman and Slim! Click the more button to see the entire project breakdown!More
Using mesh querying techniques in mel combined with the power of RIB Archives we explore the creation of procedural foliage on trees.More
Using Python we'll create a Motion Capture Data parser that will allow us to import this type of data into maya and create interesting final images with it.More