R E N D E R M A N S T E P S
If you are reading this page, then you clicked on the Renderman render, and you want to know
how to save out .rib files and prebaked animations.
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We now have to setup a DelayedReadArchive in the shop level that will read the rib and apply them to whatever geometry I desire.
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Make two more and add your .rib files for the Top and Bottom branch to them.
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From there, go back to your obj level, and click your geo node. You need to put the new ri_delayedreadarchive nodes in the Procedural shader path. Geo > Render > Geometry
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Rendering at this point should give you a single Palmetto branch that has little curve to its stem and is low to the ground plane.
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If rendered correctly, you should get something like this.
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If done correctly, your palm section should look like this.
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Do the same for both the Top nodes and the Bottom nodes. Use what ever branch number
to degree ratio your little heart desires, just remember that it has to equal the
full 360 degrees of a circle.
The values I used were: Bottom: 26 copies at 13.8 degrees each Top: 18 copies at 20 degrees each |
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Using the values provided above, I came up with these renders:
Renderman Palm Renders
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