p r e - b a k e d a n i m a t i o n sThis page will show you step by step how to model your palm.
I made this branch as simple yet effective as I knew how,
implementing basic SOPs and copy stamps to generate random values. I hope this helps those
trying to use Houdini for this assignment in future quarters.
|
|
Next up, I connected a "xform" SOP (xform) in order to rotate the leaf to be along the X axis.
|
|
|
I came up with another expression for the "twist".
|
|
|
Once I saw the two sides of the branch merged together, I realized that it was too symetrical. So I added an edit SOP to change it a little bit.
<
|
|
|
Then for the bend.
|
|
|
Finally, I made another xform for the height and angle of the branch in relation to the base or trunk.
|
|
|
From here you have an option, you can follow my steps to create your .rib, proxy it, then animate and bake the ribs, or follow my steps to get a randomized render in Houdini 9.1.
Renderman OR
|
|