01. matrix composition
This page demonstrates the basics of scripting
shapes directly into a RenderMan RIB file. Coding shapes
in this way focuses attention on the use of color, opacity
and the fundamental concepts related to xyz coordinate system.
a) Perspective render

b) Perspective render with Depth of Field. ( f/3.0 / 6x6 sampling )

c) Another view of the composition

d) Top down view

e) Displacement map responsible for the city creation

f) Rollover comparison of the composition with and without displacement

g) Animated displacement showing the city growth ( won't play for some reason... )
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